boost/numeric/conversion/detail/numeric_cast_traits.hpp
//
//! Copyright (c) 2011-2012
//! Brandon Kohn
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
#if !defined(BOOST_NUMERIC_CONVERSION_DONT_USE_PREPROCESSED_FILES)
#include <boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_common.hpp>
#if !defined(BOOST_NO_LONG_LONG)
#include <boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_long_long.hpp>
#endif
#else
#if !BOOST_PP_IS_ITERATING
#include <boost/preprocessor/seq/elem.hpp>
#include <boost/preprocessor/seq/size.hpp>
#include <boost/preprocessor/iteration/iterate.hpp>
#if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES)
#pragma wave option(preserve: 2, line: 0, output: "preprocessed/numeric_cast_traits_common.hpp")
#endif
//
//! Copyright (c) 2011-2012
//! Brandon Kohn
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
#if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES)
#pragma wave option(preserve: 1)
#endif
//! These are the assumed common built in fundamental types (not typedefs/macros.)
#define BOOST_NUMERIC_CONVERSION_BASE_BUILTIN_TYPES() \
(char) \
(signed char) \
(unsigned char) \
(short) \
(unsigned short) \
(int) \
(unsigned int) \
(long) \
(unsigned long) \
(float) \
(double) \
(long double) \
/***/
#define BOOST_NUMERIC_CONVERSION_SEQ_A() BOOST_NUMERIC_CONVERSION_BASE_BUILTIN_TYPES()
#define BOOST_NUMERIC_CONVERSION_SEQ_B() BOOST_NUMERIC_CONVERSION_BASE_BUILTIN_TYPES()
namespace boost { namespace numeric {
#define BOOST_PP_ITERATION_PARAMS_1 (3, (0, BOOST_PP_DEC(BOOST_PP_SEQ_SIZE(BOOST_NUMERIC_CONVERSION_SEQ_A())), <boost/numeric/conversion/detail/numeric_cast_traits.hpp>))
#include BOOST_PP_ITERATE()
}}//namespace boost::numeric;
#if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES)
#pragma wave option(output: null)
#endif
#if ( defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES) ) || !defined(BOOST_NO_LONG_LONG)
#undef BOOST_NUMERIC_CONVERSION_SEQ_A
#undef BOOST_NUMERIC_CONVERSION_SEQ_B
#if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES)
#pragma wave option(preserve: 2, line: 0, output: "preprocessed/numeric_cast_traits_long_long.hpp")
#endif
//
//! Copyright (c) 2011-2012
//! Brandon Kohn
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
#if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES)
#pragma wave option(preserve: 1)
#endif
namespace boost { namespace numeric {
#define BOOST_NUMERIC_CONVERSION_SEQ_A() BOOST_NUMERIC_CONVERSION_BASE_BUILTIN_TYPES()(boost::long_long_type)(boost::ulong_long_type)
#define BOOST_NUMERIC_CONVERSION_SEQ_B() (boost::long_long_type)(boost::ulong_long_type)
#define BOOST_PP_ITERATION_PARAMS_1 (3, (0, BOOST_PP_DEC(BOOST_PP_SEQ_SIZE(BOOST_NUMERIC_CONVERSION_SEQ_A())), <boost/numeric/conversion/detail/numeric_cast_traits.hpp>))
#include BOOST_PP_ITERATE()
}}//namespace boost::numeric;
#if defined(__WAVE__) && defined(BOOST_NUMERIC_CONVERSION_CREATE_PREPROCESSED_FILES)
#pragma wave option(output: null)
#endif
#endif
#undef BOOST_NUMERIC_CONVERSION_BASE_BUILTIN_TYPES
#undef BOOST_NUMERIC_CONVERSION_SEQ_A
#undef BOOST_NUMERIC_CONVERSION_SEQ_B
#elif BOOST_PP_ITERATION_DEPTH() == 1
#define BOOST_PP_ITERATION_PARAMS_2 (3, (0, BOOST_PP_DEC(BOOST_PP_SEQ_SIZE(BOOST_NUMERIC_CONVERSION_SEQ_B())), <boost/numeric/conversion/detail/numeric_cast_traits.hpp>))
#include BOOST_PP_ITERATE()
#elif BOOST_PP_ITERATION_DEPTH() == 2
//! Generate default traits for the specified source and target.
#define BOOST_NUMERIC_CONVERSION_A BOOST_PP_FRAME_ITERATION(1)
#define BOOST_NUMERIC_CONVERSION_B BOOST_PP_FRAME_ITERATION(2)
template <>
struct numeric_cast_traits
<
BOOST_PP_SEQ_ELEM(BOOST_NUMERIC_CONVERSION_A, BOOST_NUMERIC_CONVERSION_SEQ_A())
, BOOST_PP_SEQ_ELEM(BOOST_NUMERIC_CONVERSION_B, BOOST_NUMERIC_CONVERSION_SEQ_B())
>
{
typedef def_overflow_handler overflow_policy;
typedef UseInternalRangeChecker range_checking_policy;
typedef Trunc<BOOST_PP_SEQ_ELEM(BOOST_NUMERIC_CONVERSION_B, BOOST_NUMERIC_CONVERSION_SEQ_B())> rounding_policy;
};
#undef BOOST_NUMERIC_CONVERSION_A
#undef BOOST_NUMERIC_CONVERSION_B
#endif//! Depth 2.
#endif// BOOST_NUMERIC_CONVERSION_DONT_USE_PREPROCESSED_FILES