boost/asio/detail/win_iocp_io_context.hpp
//
// detail/win_iocp_io_context.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2024 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_ASIO_DETAIL_WIN_IOCP_IO_CONTEXT_HPP
#define BOOST_ASIO_DETAIL_WIN_IOCP_IO_CONTEXT_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <boost/asio/detail/config.hpp>
#if defined(BOOST_ASIO_HAS_IOCP)
#include <boost/asio/detail/limits.hpp>
#include <boost/asio/detail/mutex.hpp>
#include <boost/asio/detail/op_queue.hpp>
#include <boost/asio/detail/scoped_ptr.hpp>
#include <boost/asio/detail/socket_types.hpp>
#include <boost/asio/detail/thread.hpp>
#include <boost/asio/detail/thread_context.hpp>
#include <boost/asio/detail/timer_queue_base.hpp>
#include <boost/asio/detail/timer_queue_set.hpp>
#include <boost/asio/detail/wait_op.hpp>
#include <boost/asio/detail/win_iocp_operation.hpp>
#include <boost/asio/detail/win_iocp_thread_info.hpp>
#include <boost/asio/execution_context.hpp>
#include <boost/asio/detail/push_options.hpp>
namespace boost {
namespace asio {
namespace detail {
class wait_op;
class win_iocp_io_context
: public execution_context_service_base<win_iocp_io_context>,
public thread_context
{
public:
// Constructor. Specifies a concurrency hint that is passed through to the
// underlying I/O completion port.
BOOST_ASIO_DECL win_iocp_io_context(boost::asio::execution_context& ctx,
int concurrency_hint = -1, bool own_thread = true);
// Destructor.
BOOST_ASIO_DECL ~win_iocp_io_context();
// Destroy all user-defined handler objects owned by the service.
BOOST_ASIO_DECL void shutdown();
// Initialise the task. Nothing to do here.
void init_task()
{
}
// Register a handle with the IO completion port.
BOOST_ASIO_DECL boost::system::error_code register_handle(
HANDLE handle, boost::system::error_code& ec);
// Run the event loop until stopped or no more work.
BOOST_ASIO_DECL size_t run(boost::system::error_code& ec);
// Run until stopped or one operation is performed.
BOOST_ASIO_DECL size_t run_one(boost::system::error_code& ec);
// Run until timeout, interrupted, or one operation is performed.
BOOST_ASIO_DECL size_t wait_one(long usec, boost::system::error_code& ec);
// Poll for operations without blocking.
BOOST_ASIO_DECL size_t poll(boost::system::error_code& ec);
// Poll for one operation without blocking.
BOOST_ASIO_DECL size_t poll_one(boost::system::error_code& ec);
// Stop the event processing loop.
BOOST_ASIO_DECL void stop();
// Determine whether the io_context is stopped.
bool stopped() const
{
return ::InterlockedExchangeAdd(&stopped_, 0) != 0;
}
// Restart in preparation for a subsequent run invocation.
void restart()
{
::InterlockedExchange(&stopped_, 0);
}
// Notify that some work has started.
void work_started()
{
::InterlockedIncrement(&outstanding_work_);
}
// Notify that some work has finished.
void work_finished()
{
if (::InterlockedDecrement(&outstanding_work_) == 0)
stop();
}
// Return whether a handler can be dispatched immediately.
BOOST_ASIO_DECL bool can_dispatch();
/// Capture the current exception so it can be rethrown from a run function.
BOOST_ASIO_DECL void capture_current_exception();
// Request invocation of the given operation and return immediately. Assumes
// that work_started() has not yet been called for the operation.
void post_immediate_completion(win_iocp_operation* op, bool)
{
work_started();
post_deferred_completion(op);
}
// Request invocation of the given operation and return immediately. Assumes
// that work_started() was previously called for the operation.
BOOST_ASIO_DECL void post_deferred_completion(win_iocp_operation* op);
// Request invocation of the given operation and return immediately. Assumes
// that work_started() was previously called for the operations.
BOOST_ASIO_DECL void post_deferred_completions(
op_queue<win_iocp_operation>& ops);
// Request invocation of the given operation using the thread-private queue
// and return immediately. Assumes that work_started() has not yet been
// called for the operation.
void post_private_immediate_completion(win_iocp_operation* op)
{
post_immediate_completion(op, false);
}
// Request invocation of the given operation using the thread-private queue
// and return immediately. Assumes that work_started() was previously called
// for the operation.
void post_private_deferred_completion(win_iocp_operation* op)
{
post_deferred_completion(op);
}
// Enqueue the given operation following a failed attempt to dispatch the
// operation for immediate invocation.
void do_dispatch(operation* op)
{
post_immediate_completion(op, false);
}
// Process unfinished operations as part of a shutdown operation. Assumes
// that work_started() was previously called for the operations.
BOOST_ASIO_DECL void abandon_operations(op_queue<operation>& ops);
// Called after starting an overlapped I/O operation that did not complete
// immediately. The caller must have already called work_started() prior to
// starting the operation.
BOOST_ASIO_DECL void on_pending(win_iocp_operation* op);
// Called after starting an overlapped I/O operation that completed
// immediately. The caller must have already called work_started() prior to
// starting the operation.
BOOST_ASIO_DECL void on_completion(win_iocp_operation* op,
DWORD last_error = 0, DWORD bytes_transferred = 0);
// Called after starting an overlapped I/O operation that completed
// immediately. The caller must have already called work_started() prior to
// starting the operation.
BOOST_ASIO_DECL void on_completion(win_iocp_operation* op,
const boost::system::error_code& ec, DWORD bytes_transferred = 0);
// Add a new timer queue to the service.
template <typename Time_Traits>
void add_timer_queue(timer_queue<Time_Traits>& timer_queue);
// Remove a timer queue from the service.
template <typename Time_Traits>
void remove_timer_queue(timer_queue<Time_Traits>& timer_queue);
// Schedule a new operation in the given timer queue to expire at the
// specified absolute time.
template <typename Time_Traits>
void schedule_timer(timer_queue<Time_Traits>& queue,
const typename Time_Traits::time_type& time,
typename timer_queue<Time_Traits>::per_timer_data& timer, wait_op* op);
// Cancel the timer associated with the given token. Returns the number of
// handlers that have been posted or dispatched.
template <typename Time_Traits>
std::size_t cancel_timer(timer_queue<Time_Traits>& queue,
typename timer_queue<Time_Traits>::per_timer_data& timer,
std::size_t max_cancelled = (std::numeric_limits<std::size_t>::max)());
// Cancel the timer operations associated with the given key.
template <typename Time_Traits>
void cancel_timer_by_key(timer_queue<Time_Traits>& queue,
typename timer_queue<Time_Traits>::per_timer_data* timer,
void* cancellation_key);
// Move the timer operations associated with the given timer.
template <typename Time_Traits>
void move_timer(timer_queue<Time_Traits>& queue,
typename timer_queue<Time_Traits>::per_timer_data& to,
typename timer_queue<Time_Traits>::per_timer_data& from);
// Get the concurrency hint that was used to initialise the io_context.
int concurrency_hint() const
{
return concurrency_hint_;
}
private:
#if defined(WINVER) && (WINVER < 0x0500)
typedef DWORD dword_ptr_t;
typedef ULONG ulong_ptr_t;
#else // defined(WINVER) && (WINVER < 0x0500)
typedef DWORD_PTR dword_ptr_t;
typedef ULONG_PTR ulong_ptr_t;
#endif // defined(WINVER) && (WINVER < 0x0500)
// Dequeues at most one operation from the I/O completion port, and then
// executes it. Returns the number of operations that were dequeued (i.e.
// either 0 or 1).
BOOST_ASIO_DECL size_t do_one(DWORD msec,
win_iocp_thread_info& this_thread, boost::system::error_code& ec);
// Helper to calculate the GetQueuedCompletionStatus timeout.
BOOST_ASIO_DECL static DWORD get_gqcs_timeout();
// Helper function to add a new timer queue.
BOOST_ASIO_DECL void do_add_timer_queue(timer_queue_base& queue);
// Helper function to remove a timer queue.
BOOST_ASIO_DECL void do_remove_timer_queue(timer_queue_base& queue);
// Called to recalculate and update the timeout.
BOOST_ASIO_DECL void update_timeout();
// Helper class to call work_finished() on block exit.
struct work_finished_on_block_exit;
// Helper class for managing a HANDLE.
struct auto_handle
{
HANDLE handle;
auto_handle() : handle(0) {}
~auto_handle() { if (handle) ::CloseHandle(handle); }
};
// The IO completion port used for queueing operations.
auto_handle iocp_;
// The count of unfinished work.
long outstanding_work_;
// Flag to indicate whether the event loop has been stopped.
mutable long stopped_;
// Flag to indicate whether there is an in-flight stop event. Every event
// posted using PostQueuedCompletionStatus consumes non-paged pool, so to
// avoid exhausting this resouce we limit the number of outstanding events.
long stop_event_posted_;
// Flag to indicate whether the service has been shut down.
long shutdown_;
enum
{
#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0600)
// Timeout to use with GetQueuedCompletionStatus on older versions of
// Windows. Some versions of windows have a "bug" where a call to
// GetQueuedCompletionStatus can appear stuck even though there are events
// waiting on the queue. Using a timeout helps to work around the issue.
default_gqcs_timeout = 500,
#endif // !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0600)
// Maximum waitable timer timeout, in milliseconds.
max_timeout_msec = 5 * 60 * 1000,
// Maximum waitable timer timeout, in microseconds.
max_timeout_usec = max_timeout_msec * 1000,
// Completion key value used to wake up a thread to dispatch timers or
// completed operations.
wake_for_dispatch = 1,
// Completion key value to indicate that an operation has posted with the
// original last_error and bytes_transferred values stored in the fields of
// the OVERLAPPED structure.
overlapped_contains_result = 2
};
// Timeout to use with GetQueuedCompletionStatus.
const DWORD gqcs_timeout_;
// Helper class to run the scheduler in its own thread.
struct thread_function;
friend struct thread_function;
// Function object for processing timeouts in a background thread.
struct timer_thread_function;
friend struct timer_thread_function;
// Background thread used for processing timeouts.
scoped_ptr<thread> timer_thread_;
// A waitable timer object used for waiting for timeouts.
auto_handle waitable_timer_;
// Non-zero if timers or completed operations need to be dispatched.
long dispatch_required_;
// Mutex for protecting access to the timer queues and completed operations.
mutex dispatch_mutex_;
// The timer queues.
timer_queue_set timer_queues_;
// The operations that are ready to dispatch.
op_queue<win_iocp_operation> completed_ops_;
// The concurrency hint used to initialise the io_context.
const int concurrency_hint_;
// The thread that is running the io_context.
scoped_ptr<thread> thread_;
};
} // namespace detail
} // namespace asio
} // namespace boost
#include <boost/asio/detail/pop_options.hpp>
#include <boost/asio/detail/impl/win_iocp_io_context.hpp>
#if defined(BOOST_ASIO_HEADER_ONLY)
# include <boost/asio/detail/impl/win_iocp_io_context.ipp>
#endif // defined(BOOST_ASIO_HEADER_ONLY)
#endif // defined(BOOST_ASIO_HAS_IOCP)
#endif // BOOST_ASIO_DETAIL_WIN_IOCP_IO_CONTEXT_HPP