...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Start an asynchronous operation to write a certain amount of data at the specified offset.
template< typename AsyncRandomAccessWriteDevice, typename ConstBufferSequence, typename WriteHandler> void async_write_at( AsyncRandomAccessWriteDevice & d, boost::uint64_t offset, const ConstBufferSequence & buffers, WriteHandler handler); » more... template< typename AsyncRandomAccessWriteDevice, typename ConstBufferSequence, typename CompletionCondition, typename WriteHandler> void async_write_at( AsyncRandomAccessWriteDevice & d, boost::uint64_t offset, const ConstBufferSequence & buffers, CompletionCondition completion_condition, WriteHandler handler); » more... template< typename AsyncRandomAccessWriteDevice, typename Allocator, typename WriteHandler> void async_write_at( AsyncRandomAccessWriteDevice & d, boost::uint64_t offset, basic_streambuf< Allocator > & b, WriteHandler handler); » more... template< typename AsyncRandomAccessWriteDevice, typename Allocator, typename CompletionCondition, typename WriteHandler> void async_write_at( AsyncRandomAccessWriteDevice & d, boost::uint64_t offset, basic_streambuf< Allocator > & b, CompletionCondition completion_condition, WriteHandler handler); » more...
Header: boost/asio/write_at.hpp
Convenience header: boost/asio.hpp