...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
A buffered handshake handler must meet the requirements for a handler.
A value h
of a buffered handshake handler class should work
correctly in the expression h(ec, s)
, where ec
is an lvalue of type const error_code
and s
is
an lvalue of type const size_t
.
A free function as a buffered handshake handler:
void handshake_handler( const boost::system::error_code& ec, std::size_t bytes_transferred) { ... }
A buffered handshake handler function object:
struct handshake_handler { ... void operator()( const boost::system::error_code& ec, std::size_t bytes_transferred) { ... } ... };
A non-static class member function adapted to a buffered handshake handler
using boost::bind()
:
void my_class::handshake_handler( const boost::system::error_code& ec, std::size_t bytes_transferred) { ... } ... socket.async_handshake(..., boost::bind(&my_class::handshake_handler, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));